CDM PROJECTS
Don't Be Shy
Visual Story Project
ROLE: Designer/Programmer
Decision based game
Target audience: Young adults
Life of an introvert in party environment
4 different endings
Character sketches based on actual people
Brief about the project: This is a narrative game where the player takes on the role of an introverted adult who is forced to mingle in a party after a friend's invitation and the hardships that he needs to go through it before ending the night.
ROLE: Designer/Programmer
Decision based game
Target audience: Young adults
Life of an introvert in party environment
4 different endings
Character sketches based on actual people
Brief about the project: This is a narrative game where the player takes on the role of an introverted adult who is forced to mingle in a party after a friend's invitation and the hardships that he needs to go through it before ending the night.
BBird
Mobile application
ROLE: Designer/Programmer and Product Owner
Series of mini-games
Target audience: Depressed people on verge of cure
Musical exercises
Heavily researched based
Brief about the project: This was the first industry client based project. This app is for depressed people and music is the main component of it helping in treating their depression..
Alien From Planet Alpha
Storybook Application
ROLE: Programmer
Episodic
Target audience: Kids
Cute graphics
Simple interactions
Mini-games
Brief about the project: This application was created as first semester project where the story revolves around a mischievous alien and its pet monkey in their galactic adventures; teaching children about the various features of each planets.
ROLE: Programmer
Episodic
Target audience: Kids
Cute graphics
Simple interactions
Mini-games
Brief about the project: This application was created as first semester project where the story revolves around a mischievous alien and its pet monkey in their galactic adventures; teaching children about the various features of each planets.
Absense
Platformer game
ROLE: Programmer
Horror theme
Target audience: Young adults
Involves two parallel worlds
Eerie environment
Brief about the project: This game was created in the first semester as game design project. It involved two different but symmetric world where the character needs to follow the trace of the scent and unlocks the story by visual cues.
ROLE: Programmer
Horror theme
Target audience: Young adults
Involves two parallel worlds
Eerie environment
Brief about the project: This game was created in the first semester as game design project. It involved two different but symmetric world where the character needs to follow the trace of the scent and unlocks the story by visual cues.