Jump'It
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Brief: Run and jump the rooftops to score higher in this adrenaline pumping arcade game.
Under the hood infos: This is an arcade game where players needed to make this unknown dude jump and run over the rooftops avoiding death by fall. The idea was very simple but addicting concept. Very few games could follow such idea of giving players short session of gameplays. This increased a replaybility value to a great extent. The scoring system made the players keep a record of their best score and also an incentive to play again and beat again. It was found that after every fail, the players felt that they can do better and thus more gameplay cycle.
The one-button control scheme added a new direction to simplicity where players don't need to control the movement of the character rather only control the timing of the jump. Addition of 3rd party Mochi score system in the game made the players from around the world fight for the better place just for bragging rights. The music for the game also proved to be a cherry on the top complimenting the fast-paced gameplay to a great degree. Combining all these made this game go viral with over 10 million plays in total.
The graphics of the game was also handled with simplicity. The silhouette style with bright but eerie background proved a good combination, as seen from Limbo game. The complete development cycle along with the creation of art assets was around 2 full days of continuous working. The players could feel the connection with other parkour games.
This game got sponsored by Agame.com.
Play: Click here to play
Under the hood infos: This is an arcade game where players needed to make this unknown dude jump and run over the rooftops avoiding death by fall. The idea was very simple but addicting concept. Very few games could follow such idea of giving players short session of gameplays. This increased a replaybility value to a great extent. The scoring system made the players keep a record of their best score and also an incentive to play again and beat again. It was found that after every fail, the players felt that they can do better and thus more gameplay cycle.
The one-button control scheme added a new direction to simplicity where players don't need to control the movement of the character rather only control the timing of the jump. Addition of 3rd party Mochi score system in the game made the players from around the world fight for the better place just for bragging rights. The music for the game also proved to be a cherry on the top complimenting the fast-paced gameplay to a great degree. Combining all these made this game go viral with over 10 million plays in total.
The graphics of the game was also handled with simplicity. The silhouette style with bright but eerie background proved a good combination, as seen from Limbo game. The complete development cycle along with the creation of art assets was around 2 full days of continuous working. The players could feel the connection with other parkour games.
This game got sponsored by Agame.com.
Play: Click here to play